|
Home > Archive > Unix Programming > January 2004 > howto stretch an image with SDL
You are viewing an archived Text-only version of the thread.
To view this thread in it's original format and/or if you want to reply to
this thread please [click here]
| Author |
howto stretch an image with SDL
|
|
|
| Hi,
i'm trying to load a background, which is a tile, but how do you let it
draw to the entire screen? or stretch it? I tried using SDL_BlitSurface
and changing the width and height variables returned by IMG_Load from
SDL_Image but that doesn't work. Or it works, but just changes the
surface coordinates.
I'm trying to build a simple game, and need to have a scrolling
background. I'm assuming a tile is the way to go, for a simple
background, and then stretch it.
Any help is welcome
thx
atv
| |
| Chuck Dillon 2004-01-23, 5:16 pm |
| atv wrote:
quote:
> Hi,
>
> i'm trying to load a background, which is a tile, but how do you let it
> draw to the entire screen? or stretch it? I tried using SDL_BlitSurface
> and changing the width and height variables returned by IMG_Load from
> SDL_Image but that doesn't work. Or it works, but just changes the
> surface coordinates.
This really isn't the forum to ask your question. I suggest you ask
in a forum that specifically deals with SDL. Google.com is your friend.
-- ced
quote:
>
> I'm trying to build a simple game, and need to have a scrolling
> background. I'm assuming a tile is the way to go, for a simple
> background, and then stretch it.
>
> Any help is welcome
> thx
> atv
>
--
Chuck Dillon
Senior Software Engineer
NimbleGen Systems Inc.
|
|
|
|
|