Macromedia Flash Server - mp3 Sample rate and bitrate for FP 7

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Author mp3 Sample rate and bitrate for FP 7
Aaron Roberson

2005-11-28, 5:54 pm

In Flash Player 6 mp3 files had to be endcoded using the following sample
rate and bitrates:

Sample rates must be:
44.1khz
22.05khz
11.025khz

Bitrates must be:
160,128,112,80,64,56,48,32,24,20,16,8

Does FP 7 support a wider range of sample rates and bitrates than these? I
just hate when my streaming mp3 sounds like chipmunks, you know what I mean=
?

-Aaron

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David Rorex

2005-11-28, 5:54 pm

On 11/28/05, Aaron Roberson <iisitedesign-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
> In Flash Player 6 mp3 files had to be endcoded using the following sample
> rate and bitrates:
>
> Sample rates must be:
> 44.1khz
> 22.05khz
> 11.025khz
>
> Bitrates must be:
> 160,128,112,80,64,56,48,32,24,20,16,8
>
> Does FP 7 support a wider range of sample rates and bitrates than these? =

I
> just hate when my streaming mp3 sounds like chipmunks, you know what I me=

an?
>


Higher that 44.1khz sample rate, most human ears can't tell the
difference. lower than 11.025khz, starts to sound not very good.

To get the maximum frequency sound that can be played, you divide the
sample rate by 2. so 44.1khz / 2 =3D 22.025. The commonly accepted value
for the limit of human hearing is 20khz.

same with the mp3 bitrates - most people can't tell the difference
over 160kbit, and under 8kbit would probably be indestinguishable from
random noise (it would be that bad).

unless you are making apps for people on high speed connections, with
"Golden Ears" or whatever, these should be fast enough.

Ideally, MM would add support for ogg vorbis - i don't know why they
haven't already (probably don't want to bloat the plugin). But ogg
vorbis sounds a million times better than mp3 at low bitrates. and
then there's the whole no-patents (thus no royalties) etc thing.

-David R

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=-----------------------------------------------------------

To change your subscription options or search the archive:
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Aaron Roberson

2005-11-28, 5:54 pm

32khz is still unsupported?

On 11/28/05, David Rorex <drorex-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
>
> On 11/28/05, Aaron Roberson <iisitedesign-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
> sample
?[vbcol=seagreen]
> I
> mean?
>
> Higher that 44.1khz sample rate, most human ears can't tell the
> difference. lower than 11.025khz, starts to sound not very good.
>
> To get the maximum frequency sound that can be played, you divide the
> sample rate by 2. so 44.1khz / 2 =3D 22.025. The commonly accepted value
> for the limit of human hearing is 20khz.
>
> same with the mp3 bitrates - most people can't tell the difference
> over 160kbit, and under 8kbit would probably be indestinguishable from
> random noise (it would be that bad).
>
> unless you are making apps for people on high speed connections, with
> "Golden Ears" or whatever, these should be fast enough.
>
> Ideally, MM would add support for ogg vorbis - i don't know why they
> haven't already (probably don't want to bloat the plugin). But ogg
> vorbis sounds a million times better than mp3 at low bitrates. and
> then there's the whole no-patents (thus no royalties) etc thing.
>
> -David R
>
> -----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> -----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>


=-----------------------------------------------------------
Supported by Fig Leaf Software - http://www.figleaf.com
=-----------------------------------------------------------

To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcomm

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