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Author Lobby app with user counts
Lisa

2005-04-07, 5:55 pm

Ok, I'm hoping someone can help me out on this one, my brain is aching.

Building a simple (ha! is anything in FlashComm *really* simple?!) chat
lobby with three rooms.

The sticking point is, the client wants to be able to see how many
people are in each of the rooms, when inside any of the rooms. (not
just in the lobby).
I'm finding past references to lobbies and rooms, but none that show
current user counts in all rooms, when in a specific room...

Every scenerio I've come up with so far requires me to have multiple
open netconnections at any given time (one to the active chatroom, one
to a lobby instance that holds the SO data "userCount" for each of the
three rooms, obtained through 3 SS netconnections onAppStart). I know
there's got to be a way around this, but I'm under the gun and not
thinking straight. Can anyone describe the logic that would allow me to
do this with one netconnection?

Thanks
// Lisa

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Billy Bateman

2005-04-07, 5:55 pm

Study the room list component a bit.

Billy Bateman

Lisa wrote:

> Ok, I'm hoping someone can help me out on this one, my brain is aching.
>
> Building a simple (ha! is anything in FlashComm *really* simple?!)
> chat lobby with three rooms.
>
> The sticking point is, the client wants to be able to see how many
> people are in each of the rooms, when inside any of the rooms. (not
> just in the lobby).
> I'm finding past references to lobbies and rooms, but none that show
> current user counts in all rooms, when in a specific room...
>
> Every scenerio I've come up with so far requires me to have multiple
> open netconnections at any given time (one to the active chatroom, one
> to a lobby instance that holds the SO data "userCount" for each of the
> three rooms, obtained through 3 SS netconnections onAppStart). I know
> there's got to be a way around this, but I'm under the gun and not
> thinking straight. Can anyone describe the logic that would allow me
> to do this with one netconnection?
>
> Thanks
> // Lisa
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>




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John Robinson

2005-04-07, 5:55 pm

You should create a sharedObject for each room on the lobby,
server-side. Then make a netConnection (again SS) from each room to the
lobby. Proxy all room sharedObject's from the lobby, to each room.
Hopefully that makes sense and is enough explanation. If not, just say
so and I'll try to work up some code.

John

On Mar 23, 2005, at 8:11 PM, Lisa wrote:

> Ok, I'm hoping someone can help me out on this one, my brain is aching.
>
> Building a simple (ha! is anything in FlashComm *really* simple?!)
> chat lobby with three rooms.
>
> The sticking point is, the client wants to be able to see how many
> people are in each of the rooms, when inside any of the rooms. (not
> just in the lobby).
> I'm finding past references to lobbies and rooms, but none that show
> current user counts in all rooms, when in a specific room...
>
> Every scenerio I've come up with so far requires me to have multiple
> open netconnections at any given time (one to the active chatroom, one
> to a lobby instance that holds the SO data "userCount" for each of the
> three rooms, obtained through 3 SS netconnections onAppStart). I know
> there's got to be a way around this, but I'm under the gun and not
> thinking straight. Can anyone describe the logic that would allow me
> to do this with one netconnection?
>
> Thanks
> // Lisa
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>



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Lisa

2005-04-07, 5:55 pm

John and Billy
Thanks for the advice... I am looking into the proxied shared objects.
I see that this is what I need to do, but still can't seem to get
anything to work.
I am studying Chapter 8 of Brian's book, and took a look at their code
examples, and unfortunately, it wasn't quite what I needed... (I have
been avoiding use of components if possible, so the code was just a
little too far off my mark to help me out at this point) So a
simplified bit of code that shows me how to set up and read a proxied
shared object for a lobby/chatroom with usercount would be GREATLY
appreciated at this point.
I want to show the current usercount in every room at all times, both
in the lobby and in a chatroom....

// Lisa


On Mar 23, 2005, at 5:06 PM, John Robinson wrote:

> You should create a sharedObject for each room on the lobby,
> server-side. Then make a netConnection (again SS) from each room to
> the lobby. Proxy all room sharedObject's from the lobby, to each room.
> Hopefully that makes sense and is enough explanation. If not, just say
> so and I'll try to work up some code.
>
> John
>
> On Mar 23, 2005, at 8:11 PM, Lisa wrote:
>
>
>
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> =-----------------------------------------------------------
>
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>


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Brian Lesser

2005-04-07, 5:55 pm

Hi Lisa,
I'm sure it's not exactly what you want, but the following article might
help as it does not involve the creation of new components:

http://flash-communications.net/tec...obby/index.html

Yours truly,
-Brian

Lisa wrote:

> John and Billy
> Thanks for the advice... I am looking into the proxied shared objects.
> I see that this is what I need to do, but still can't seem to get
> anything to work.
> I am studying Chapter 8 of Brian's book, and took a look at their code
> examples, and unfortunately, it wasn't quite what I needed... (I have
> been avoiding use of components if possible, so the code was just a
> little too far off my mark to help me out at this point) So a
> simplified bit of code that shows me how to set up and read a proxied
> shared object for a lobby/chatroom with usercount would be GREATLY
> appreciated at this point.
> I want to show the current usercount in every room at all times, both
> in the lobby and in a chatroom....
>
> // Lisa
>
>
> On Mar 23, 2005, at 5:06 PM, John Robinson wrote:
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm




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Lisa

2005-04-07, 5:55 pm

Thanks Brian!

I'm now working with the FlashLobby code from the link you provided,
and have made a bit of progress... but still no joy.
The shared objects are being updated on other clients, but not in the
locally to the client (When ClientA changes from room1 to room2, the
count display updates for ClientB, but there is never a change in
ClientA's count display)

I also added traces into the SS code to see what's going on. The
chatRoom trace shows up on disconnect, but nothing for connect or
onSync, so I think there's some problem there...?

Any clues, hints or suggestions?

Best regards
// Lisa



On Mar 24, 2005, at 4:37 AM, Brian Lesser wrote:

> Hi Lisa,
> I'm sure it's not exactly what you want, but the following article
> might help as it does not involve the creation of new components:
>
> http://flash-communications.net/tec...obby/index.html
>
> Yours truly,
> -Brian
>
> Lisa wrote:
>
>
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>


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Lisa

2005-04-07, 5:55 pm

oops, meant to include my clientside code for reference ;)


//begin cs chatapp code
stop();

//establish connection to Flash Communication Server
lobby_nc = new NetConnection();
//connect to lobby instance of app
lobby_nc.connect("rtmp://myURL/myApp");

//update data in roomGrid component.
var dp = roomGrid.dataProvider;
updateBox = function() {
dp.length = 0;
for (var p in roomList_so.data){
dp.addItem({Room:p, Users:roomList_so.data[p]});
}
dp.dispatchEvent({target:dp, type:"modelChanged", eventName:
"updateAll"});
}

//Define shared object
var roomList_so = SharedObject.getRemote("private/roomList",
lobby_nc.uri);

//retreive and act on proxied so.
roomList_so.onSync = function(list) {
//updating a text field with counts, redundant to roomGrid component.
status_text.text ="";
for (var p in roomList_so.data){
//change _definst to lobby for display.
if (p == "_definst_") {
status_text.text += "lobby" + " : ( " + roomList_so.data[p] + " )\n";
}
else {
status_text.text += p + " : ( " + roomList_so.data[p] + " )\n";
}
}
updateBox();
};

roomList_so.connect(lobby_nc);

//if shared object is connected, populate roomlist
if(roomList_so) {
status_text.text += "got it\n";
updateBox();
}
else {
status_text.text += "no go\n";
}
room1_mc.onRelease = function() {
room1_mc._alpha = 80;
room2_mc._alpha = 100;
//close current connection.
lobby_nc.close();
//open up new room.
lobby_nc.connect("rtmp://myURL/myApp/room1");
//retrieve and act on proxied so.
roomList_so.connect(lobby_nc);
//update listbox with so data.
updateBox();
//update text display, redundant to roomGrid component data
status_text.text ="";
for (var p in roomList_so.data){
//replace definst with lobby for display
if (p == "_definst_") {
status_text.text += "lobby" + " : ( " + roomList_so.data[p] + " )\n";
}
else {
status_text.text += p + " : ( " + roomList_so.data[p] + " )\n";
}
}
}
room2_mc.onRelease = function() {
room1_mc._alpha = 100;
room2_mc._alpha = 80;
//close current connection.
lobby_nc.close();
//open up new room.
lobby_nc.connect("rtmp://myURL/myAppy/room2");
//retrieve and act on proxied so.
roomList_so.connect(lobby_nc);
updateBox();
}

//end clientside code.



On Mar 24, 2005, at 9:36 AM, Lisa wrote:

> Thanks Brian!
>
> I'm now working with the FlashLobby code from the link you provided,
> and have made a bit of progress... but still no joy.
> The shared objects are being updated on other clients, but not in the
> locally to the client (When ClientA changes from room1 to room2, the
> count display updates for ClientB, but there is never a change in
> ClientA's count display)
>
> I also added traces into the SS code to see what's going on. The
> chatRoom trace shows up on disconnect, but nothing for connect or
> onSync, so I think there's some problem there...?
>
> Any clues, hints or suggestions?
>
> Best regards
> // Lisa
>
>
>
> On Mar 24, 2005, at 4:37 AM, Brian Lesser wrote:
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>


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Lisa

2005-04-07, 5:55 pm

Sorry for the multiple posts; just desperately trying to meet my
deadline and working through this, trial-and-error-style...

Getting the following feedback in the proxied shared object onStatus:

SO info.code: SharedObject.UriMismatch

the docs have this to say (and google doesn't have anything more):
The URI parameter passed to SharedObject.connect is different from the
one passed to SharedObject.getRemote when the shared object was
created.

It seems to be the same in all references that I can see... anyone know
of any pitfalls here that I should be watching for?

Thanks
// Lisa

On Mar 24, 2005, at 9:47 AM, Lisa wrote:

> oops, meant to include my clientside code for reference ;)
>
>
> //begin cs chatapp code
> stop();
>
> //establish connection to Flash Communication Server
> lobby_nc = new NetConnection();
> //connect to lobby instance of app
> lobby_nc.connect("rtmp://myURL/myApp");
>
> //update data in roomGrid component.
> var dp = roomGrid.dataProvider;
> updateBox = function() {
> dp.length = 0;
> for (var p in roomList_so.data){
> dp.addItem({Room:p, Users:roomList_so.data[p]});
> }
> dp.dispatchEvent({target:dp, type:"modelChanged", eventName:
> "updateAll"});
> }
>
> //Define shared object
> var roomList_so = SharedObject.getRemote("private/roomList",
> lobby_nc.uri);
>
> //retreive and act on proxied so.
> roomList_so.onSync = function(list) {
> //updating a text field with counts, redundant to roomGrid component.
> status_text.text ="";
> for (var p in roomList_so.data){
> //change _definst to lobby for display.
> if (p == "_definst_") {
> status_text.text += "lobby" + " : ( " + roomList_so.data[p] + " )\n";
> }
> else {
> status_text.text += p + " : ( " + roomList_so.data[p] + " )\n";
> }
> }
> updateBox();
> };
>
> roomList_so.connect(lobby_nc);
>
> //if shared object is connected, populate roomlist
> if(roomList_so) {
> status_text.text += "got it\n";
> updateBox();
> }
> else {
> status_text.text += "no go\n";
> }
> room1_mc.onRelease = function() {
> room1_mc._alpha = 80;
> room2_mc._alpha = 100;
> //close current connection.
> lobby_nc.close();
> //open up new room.
> lobby_nc.connect("rtmp://myURL/myApp/room1");
> //retrieve and act on proxied so.
> roomList_so.connect(lobby_nc);
> //update listbox with so data.
> updateBox();
> //update text display, redundant to roomGrid component data
> status_text.text ="";
> for (var p in roomList_so.data){
> //replace definst with lobby for display
> if (p == "_definst_") {
> status_text.text += "lobby" + " : ( " + roomList_so.data[p] + "
> )\n";
> }
> else {
> status_text.text += p + " : ( " + roomList_so.data[p] + " )\n";
> }
> }
> }
> room2_mc.onRelease = function() {
> room1_mc._alpha = 100;
> room2_mc._alpha = 80;
> //close current connection.
> lobby_nc.close();
> //open up new room.
> lobby_nc.connect("rtmp://myURL/myAppy/room2");
> //retrieve and act on proxied so.
> roomList_so.connect(lobby_nc);
> updateBox();
> }
>
> //end clientside code.
>
>
>
> On Mar 24, 2005, at 9:36 AM, Lisa wrote:
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>



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Brian Lesser

2005-04-07, 5:55 pm

Hi Lisa,
I have a little time this afternoon. Would you please send me offlist
all the steps to get the UriMismatch message?
blesser-6s6ziW1YCwCw5LPnMra/2Q@public.gmane.org
I tried rerunning the sample on a test box and couldn't get that to happen.
I'm just stating to read your code now over lunch...
Also are you on a Vhost?
Yours truly,
-Brian

Lisa wrote:
[vbcol=seagreen]
> Sorry for the multiple posts; just desperately trying to meet my
> deadline and working through this, trial-and-error-style...
>
> Getting the following feedback in the proxied shared object onStatus:
>
> SO info.code: SharedObject.UriMismatch
>
> the docs have this to say (and google doesn't have anything more):
> The URI parameter passed to SharedObject.connect is different from the
> one passed to SharedObject.getRemote when the shared object was created.
>
> It seems to be the same in all references that I can see... anyone
> know of any pitfalls here that I should be watching for?
>
> Thanks
> // Lisa
>
> On Mar 24, 2005, at 9:47 AM, Lisa wrote:
>


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Stefan Richter

2005-04-07, 5:56 pm

It would be great if you could post the results once this problem has been
resolved.

Thanks

Stefan



> -----Original Message-----
> From: flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org
> [mailto:flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org] On Behalf Of
> Brian Lesser
> Sent: 24 March 2005 17:21
> To: FlashComm Mailing List
> Subject: Re: [FlashComm] Lobby app with user counts
>
> Hi Lisa,
> I have a little time this afternoon. Would you please send me
> offlist all the steps to get the UriMismatch message?
> blesser-6s6ziW1YCwCw5LPnMra/2Q@public.gmane.org
> I tried rerunning the sample on a test box and couldn't get
> that to happen.
> I'm just stating to read your code now over lunch...
> Also are you on a Vhost?
> Yours truly,
> -Brian
>
> Lisa wrote:
>
> onStatus:
> different from the
> was created.
> lobby_nc = new
> roomList_so.data[p] +
> roomList_so.data[p] + " )\n";
> roomList_so.data[p] + "
> you provided,
> room1 to room2,
> a change
> following article
> seem to get
> look at their
> I needed...
> the code
> set up and
> usercount
> all times,
> each room
> explanation.
> my brain is
> none that
> specific room...
> the SO data
> through 3 SS
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>



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Brian Lesser

2005-04-07, 5:56 pm

Hi Stefan,
I didn't really have time to track down what was going wrong so I just
adapted the chLobbyRooms sample from:
http://flash-communications.net/tec...obby/index.html
to do what Lisa's test script was doing. It seemed to work OK though it
isn't much more than a simple shell. I never got a uri mismatch or other
errors. If Lisa says it works ok for her, and doesn't mind, I'll post
some version of it later.
Yours truly,
-Brian

Stefan Richter wrote:

>It would be great if you could post the results once this problem has been
>resolved.
>
>Thanks
>
>Stefan
>
>
>
>



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Lisa

2005-04-07, 5:56 pm

Yes, this is working great for me (Brian, you are my Hero!). Doing
exactly what I need, with current user counts visible to all users,
regardless of the room they are in. I'm working on integrating it with
our existing app today.
Please feel free to share, Brian... I can send you my commented version
to pass along if you like.

muchas gracias!
// Lisa

On Mar 25, 2005, at 8:03 AM, Brian Lesser wrote:

> Hi Stefan,
> I didn't really have time to track down what was going wrong so I just
> adapted the chLobbyRooms sample from:
> http://flash-communications.net/tec...obby/index.html
> to do what Lisa's test script was doing. It seemed to work OK though
> it isn't much more than a simple shell. I never got a uri mismatch or
> other errors. If Lisa says it works ok for her, and doesn't mind,
> I'll post some version of it later.
> Yours truly,
> -Brian
>
> Stefan Richter wrote:
>
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>


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Brian Lesser

2005-04-07, 5:57 pm

Hi Stefan and Lisa,
I've posted a first draft of a tutorial with sample and source code here:

http://flash-communications.net/tec...Population.html

It's a little improved over what I originally sent Lisa. When I find
time I'll add the ability for users to create rooms, chat, and other
things. Then I thought I'd move on to creating friend lists and so
forth... I'll see how it goes. I haven't even got around to linking the
page into the main site yet. Let me know if you find problems in the
tutorial, sample, or source? Actually, if anyone has problems
understanding what's going on in the tutorial please let me know so I
can fix or add text where a better explanation is needed. I'll reread
and fix up any problems before linking it in after the weekend.
Thanks,
-Brian

Lisa wrote:
[vbcol=seagreen]
> Yes, this is working great for me (Brian, you are my Hero!). Doing
> exactly what I need, with current user counts visible to all users,
> regardless of the room they are in. I'm working on integrating it with
> our existing app today.
> Please feel free to share, Brian... I can send you my commented
> version to pass along if you like.
>
> muchas gracias!
> // Lisa
>
> On Mar 25, 2005, at 8:03 AM, Brian Lesser wrote:
>


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Stefan Richter

2005-04-07, 5:57 pm

Brian,
This is excellent. I have read through the article (as well as the Proxy
chapters in the book) and it now makes perfect sense. I haven't put the code
into practice yet but will have to in a slightly modified way during next
week. I'll keep you posted on how it goes.

Thanks very much for this detailed article.

Stefan




> -----Original Message-----
> From: flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org
> [mailto:flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org] On Behalf Of
> Brian Lesser
> Sent: 03 April 2005 05:07
> To: FlashComm Mailing List
> Subject: Re: [FlashComm] Lobby app with user counts
>
> Hi Stefan and Lisa,
> I've posted a first draft of a tutorial with sample and
> source code here:
>
> http://flash-communications.net/tec...bilityrecipes/l
> obbyRoomsPopulation.html
>
> It's a little improved over what I originally sent Lisa. When
> I find time I'll add the ability for users to create rooms,
> chat, and other things. Then I thought I'd move on to
> creating friend lists and so forth... I'll see how it goes. I
> haven't even got around to linking the page into the main
> site yet. Let me know if you find problems in the tutorial,
> sample, or source? Actually, if anyone has problems
> understanding what's going on in the tutorial please let me
> know so I can fix or add text where a better explanation is
> needed. I'll reread and fix up any problems before linking it
> in after the weekend.
> Thanks,
> -Brian
>
> Lisa wrote:
>
> integrating it with
> OK though
> mismatch or
>
>
> =-----------------------------------------------------------
> Supported by Fig Leaf Software - http://www.figleaf.com
> =-----------------------------------------------------------
>
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcomm
>



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Lisa

2005-04-08, 7:45 am

Hi Brian

Sorry, just taking a look at this now... I was out of town, then
slammed with a deadline.
Will go through the tute and let you know if there's anything that
confuses me ;)

Thanks!!
// Lisa

On Apr 2, 2005, at 8:07 PM, Brian Lesser wrote:

> Hi Stefan and Lisa,
> I've posted a first draft of a tutorial with sample and source code
> here:
>
> http://flash-communications.net/tec...abilityrecipes/
> lobbyRoomsPopulation.html
>
> It's a little improved over what I originally sent Lisa. When I find
> time I'll add the ability for users to create rooms, chat, and other
> things. Then I thought I'd move on to creating friend lists and so
> forth... I'll see how it goes. I haven't even got around to linking
> the page into the main site yet. Let me know if you find problems in
> the tutorial, sample, or source? Actually, if anyone has problems
> understanding what's going on in the tutorial please let me know so I
> can fix or add text where a better explanation is needed. I'll reread
> and fix up any problems before linking it in after the weekend.
> Thanks,
> -Brian
>
> Lisa wrote:
>
>
>
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