Macromedia Flash Server - Scalability – Just how far?

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Author Scalability – Just how far?
David Crebbin

2005-08-17, 5:46 pm


Is there a point to which you can only scale so far?
For instance, building two-way games / lobby
applications.=20

The scenario:

You build a massively popular game / games. 10=92s of
thousands of people play at any one time.

If you have a root / leaf tree structure. Obviously
leaf servers can be added to the root. The root server
is how information about games etc, is shared between
servers (proxies). Games are multi-instance
applications, where a user gets sent to any leaf
server via a load balancer. So game state will need to
be synced between instances

The strain will be on the leaf servers, but any
information to be shared between games will be via the
root. Is this the right strategy? None of the games
are simultaneous (car racing) but more multiplayer
logic. Should players moves be sent via the root. Will
this cause too much strain on the root server if many
different games are underway?=20

Is the root / leaf the only solution for two-way
games?

If anyone has built scalable two way games, or can
provide some useful pointers, this would be great.

Cheers folks,

Dave

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