| Stefan Richter 2006-07-21, 7:11 am |
| I agree with John here.
I'm using such a setup for a chat app with multiple rooms and it works fine.
Bit of a pain to get working (that very first connection which kicks the app
into live needs more logic than subsequent connections) but fine in the end.
Stefan
> -----Original Message-----
> From: flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org
> [mailto:flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org] On Behalf Of
> john robinson
> Sent: 21 July 2006 01:53
> To: FlashComm Mailing List
> Subject: Re: [FlashComm] Problems with proxied shared objects
> on multipleservers
>
> It's been a while since I've participated in the list...
> forgive me if I'm off base.
>
> What does this global_so store about the rooms? My guess is
> that it stores an object with some simple properties... ie..
> name of the room and number of users.
>
> If that's the case, what I would do is have the one global_so
> that every chat room proxies (read-only) from the global
> server. Then, whenever someone joins or leaves a room, or
> when a new room is instantiated, you'd use nc.call to tell
> the global server what has changed. The global server would
> then handle updating it's global_so and the chat
> servers/rooms would receive their onSync event. Hopefully
> that makes some sense. If not just holler, either I or
> someone else here could probably whip up some quick example
> code for you or explain a bit better.
>
> john
>
> On Jul 20, 2006, at 10:42 AM, David wrote:
>
> chat rooms,
> updated on the
> which holds
> maintained by the
> each of the
> global_so_manager sets
> local_so_manager.
> proxied shared
> correctly after
> an onSync
> triggered by us,
> global_so. At
> we need to
> how can we
> 'clear' onSync
>
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