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Home > Archive > Apache Directory Project > April 2006 > [mina] Suitability to use MINA for networked games
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[mina] Suitability to use MINA for networked games
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| John Stevens 2006-04-17, 11:57 pm |
| Hi everyone,
Could anyone please tell me the suitability and advantage of using the MINA
framework for a simple multiplayer client/server game as opposed to using
standard Java NIO? I've studied the website and docs of MINA but to be
honest the information provided as well as documentation for the examples is
sparse (i.e. theres no informative tutorial/documentation/links as there are
with other Apache projects).
If MINA does make network programming simple then it would be of interest to
me. I have done network programming (although I'm no expert) but if this
framework provides the infrastructure for common networking issues then I am
interested in using it for my simple game.
Any help, info, and advice is greatly appreciated. Many thanks in advance.
John
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| Noel J. Bergman 2006-04-17, 11:57 pm |
| John,
MINA has its own mailing lists now. :-) See mina-dev-aYN4UCa7k1r1N9kud6OZblN6ohzGQtmt@public.gmane.org
MINA uses NIO, however, MINA isolates you from NIO quirks, bugs, etc., as
much as it can, and provides a higher level framework for development.
> theres no informative tutorial/documentation/links
Actually, there are tutorial and documentation, but perhaps not as apparent
as they could be; see:
http://directory.apache.org/subproj...ng_started.html
Again, mina-dev-aYN4UCa7k1r1N9kud6OZbmD2FQJk+8+b@public.gmane.org is the appropriate mailing list.
--- Noel
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