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Author Platform for strategy/simulation games
Tobias Nadler

2007-05-27, 1:18 pm

Hello,

I am working on a program (called "MyUniverse") that has reached a
point, where it can show its very basic abilities, but still needs
much programming effort to fullfill its aims. It is a platform for
strategy/simulation games with a diagonal view onto the map.
What I want to say with "platform" here is, that the application as a
such cannot start a game, but requires plugins to do the simulation.
It offers an API for the plugins on the one hand, and handles the GUI
on the other hand, so that one does not need to take care of the GUI
when developing a plugin. It is also possible to have many plugins
working in one game-session, where each plugin has a different job
(i.e. one to simulate the nature, one to simulate a city's traffic,
one to settle people...). This allows a modular process of
development, which could offer new abilities for the open-source
community.
I know that there are some quite good FLOSS simulation games already,
but the ressources of events/surprises/tactics that keep a game
interesting for long are limited. Concluding these ressources would
improve the situation. With the plugin concept, cooperation between
plugin developers would be very much easier than between developers
of independent games.

The platform could be used for "just for fun"-games, but also for
very realistic simulations (making it useful for edutainment).

I have made some more information availible on my homepage:
http://www.lrz.de/~tobiasnadler/myuniverse/index.html

Up to now I have been working on it in order to get some experience
in C++-plugin-development, but also to possibly contribute a little
to the free software movement. Now the time has come where the
learning purpose vanishes and I would like to know whether it makes
sense to continue with the development, hopefully together with the
open source community.

What do you think about this project and its intentions?


Greetings,

Tobias Nadler


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Kevin Mark

2007-05-27, 1:18 pm

On Sun, May 27, 2007 at 03:44:36PM +0200, Tobias Nadler wrote:
> Hello,
>
> I am working on a program (called "MyUniverse") that has reached a
> point, where it can show its very basic abilities, but still needs
> much programming effort to fullfill its aims. It is a platform for
> strategy/simulation games with a diagonal view onto the map.
> What I want to say with "platform" here is, that the application as a
> such cannot start a game, but requires plugins to do the simulation.
> It offers an API for the plugins on the one hand, and handles the GUI
> on the other hand, so that one does not need to take care of the GUI
> when developing a plugin. It is also possible to have many plugins
> working in one game-session, where each plugin has a different job
> (i.e. one to simulate the nature, one to simulate a city's traffic,
> one to settle people...). This allows a modular process of
> development, which could offer new abilities for the open-source
> community.
> I know that there are some quite good FLOSS simulation games already,
> but the ressources of events/surprises/tactics that keep a game
> interesting for long are limited. Concluding these ressources would
> improve the situation. With the plugin concept, cooperation between
> plugin developers would be very much easier than between developers
> of independent games.
>
> The platform could be used for "just for fun"-games, but also for
> very realistic simulations (making it useful for edutainment).
>
> I have made some more information availible on my homepage:
> http://www.lrz.de/~tobiasnadler/myuniverse/index.html
>
> Up to now I have been working on it in order to get some experience
> in C++-plugin-development, but also to possibly contribute a little
> to the free software movement. Now the time has come where the
> learning purpose vanishes and I would like to know whether it makes
> sense to continue with the development, hopefully together with the
> Open Source community.
>
> What do you think about this project and its intentions?

Without seeing what you have done, I can make a few comments. If you
make your project use a 'free software' license, then this allows for
folks to start to use your work in what ever way they want/can. So, once
its released as such, and you give it some advertisement, like the
above, folks will start to 'kick the tires' and see what they can do
with it, even if its not a '1.0' version yet. If folks find it
interesting , they will give you feed back. That is part of the 'loop'
for free software developemtn. You can also look at the
debian-mentors.net site, if you want more help on making a better debian
package.
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| : :' : The Universal |mysite.verizon.net/kevin.mark/|
| `. `' Operating System | go to counter.li.org and |
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|join the new debian-community.org to help Debian! |
|_______ Unless I ask to be CCd, assume I am subscribed _______|


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Tobias Nadler

2007-05-27, 1:18 pm

Kevin Mark wrote:

> On Sun, May 27, 2007 at 03:44:36PM +0200, Tobias Nadler wrote:
> Without seeing what you have done, I can make a few comments. If you
> make your project use a 'free software' license, then this allows for
> folks to start to use your work in what ever way they want/can. So, once
> its released as such, and you give it some advertisement, like the
> above, folks will start to 'kick the tires' and see what they can do
> with it, even if its not a '1.0' version yet. If folks find it
> interesting , they will give you feed back. That is part of the 'loop'
> for free software developemtn. You can also look at the
> debian-mentors.net site, if you want more help on making a better debian
> package.


Thank you for your comments.
Of course I publish it as free software (GPL/LGPL), currently only on my
homepage (I am thinking about moving it to alioth or sourceforge when folks
want to contribute).
Making a debian package is not important now, because it is still far away
from being usable.



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