07-19-06 06:12 PM
Short answer from me:
Do it via SO.send or onSync, I've tried similar apps with NS and it hasn't
worked well.
Stefan
> -----Original Message-----
> From: flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org
> [mailto:flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gman
e.org] On Behalf Of
> Owen van Dijk
> Sent: 19 July 2006 14:40
> To: FlashComm Mailing List
> Subject: [FlashComm] 'Shared Browsing' concept in FMS2
>
> Hi All,
>
> I'm currently working on a new concept called 'Shared Video Watching'
> for Fabchannel. The idea is the following:
>
> - Given the persons A, B, C are registered users on Fabchannel.com
> - Person A goes to Fabchannel.com and logs in
> - Person A has Person B on his buddy list
> - He sees Person B and Person C are online too
> - He chooses a concert from the concert list and start
> watching his favourite band
> - Person B sees his buddy ( Person A ) is watching a cool concert
> - Person B asks permission to his buddy to 'join' the concert
> - Person A sees his budy asking permission and grants it
> - They now can watch the concert together, Person A being 'the leader'
> and Person B the follower. It means that if Person A decides
> to watch another concert or seeks through the playing
> concert, Person B gets to see every 'move'
>
> In this use-case I've let out Person C, but you can imagine
> that he can ask authorisation to Person A or B to 'join' too,
> the more the merrier :-)
>
> We're having some internal discussions how to implement all this:
>
> IMPLEMENTATION A
> I'm leaning towards implementing a Chat-like application
> where users are kept synchronized by subscribing to a single
> SharedObject onSync event handler and sending the seek and
> play events of Person A to this SharedObject. Groups of
> 'buddies' watching together are simply using a room/instance
> in the Chat application. Each person is connecting and
> requesting it's own 'stream' on the server and the server
> acts as a 'dumb' stream server.
>
> IMPLEMENTATION B
> The other solution is to have the server publish a live
> stream called "PersonA" when Person A requests a concert and
> then let Person B and C and D and E connect to the same live
> stream ( "PersonA" ). Person A never connects to the
> livestream but 'updates' the live stream when he seeks or
> chooses another concert ( which is another FLV file stored on
> the server ).
>
> Now i've been going through the documentation and i read the
> Flashcomm book (especially the part on publishing live
> streams, SynchronizedEvents and ChatRooms, btw the
> SynchronizedEvents code is supposed to be online but can't
> find it?) and i have some questions:
>
> - Synchronisation is key in this concept, there has to be low
> latency / delay for this to work. Are there any 'gotchas' or
> 'don't forget to look at this'? Given that there are usually
> a few hundred users simultaneously on our site and we're
> using fairly large FLV files ( prerecorded, not live, minimum
> 700-800MB ) i reckon there might be issues to watch out for
> - Are there example applications/code/technotes that could be
> used as a reference for this application?
> - We have features that we like to implement after this demo
> ( recording of the whole 'shared browsing session', adding
> webcam/audio features, deeplinking ), are they essential in
> the architecture for this demo or can we postpone and revisit
> after this simplified demo?
> - We're using a Edge(2)/Origin solution, does that give an
> advantage over IMPLEMENTATION A over B or vice-verse and are
> there any special configuration settings that are useful?
>
> Sincerely,
>
> --
> Owen van Dijk
> ________________________________________
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