07-24-06 06:11 PM
Hey Jester -
The message (more specifically, all FMS network traffic) should be
queued and handled after the ExternalInterface call returns. The Flash
client will read network traffic and buffer it until it gets some CPU
time with the main player loop, then it gets processed. So the main
ActionScript code, callbacks, interval timers, ExternalInterface calls,
etc. all get their turn to execute. =20
If your call is blocking, all these things are put on hold until it
returns, but they shouldn't be dropped or lost.
- Dave Simmons
Adobe Engineering
-----Original Message-----
From: flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.org
[mailto:flashcomm-bounces-1Ss2GqJETD3yZ38Mhd3e/9ZfFG6BLHNm@public.gmane.
org] On Behalf Of Giacomo
Peldi Guilizzoni
Sent: Sunday, July 23, 2006 1:12 AM
To: FlashComm Mailing List
Subject: Re: [FlashComm] Blocking SWF Que's Server-side message?
Jester, it would probably take someone like you less time to try it
out than to write that email! ;)
BTW, I don't know the answer so when you find out let us know!
Peldi
On 7/22/06, JesterXL <jesterxl-RyEax5csP4NCVeB36W80OQ@public.gmane.org> wrote:
> Out of curiosity, does anyone know what happens when a Flash Player 8
SWF is
> blocking because of an ExternalInterface call that is taking awhile,
and it
> receives a message from NetConnection.call from the server-side?
>
> Is the message queued, and immediately acted upon when the
ExternalInterface
> external call method is done, and the stack is cleared?
>
> My SWF is going to be waiting on a bat file to finish, am I'm just
curious
> what happens when the FCS server sends a client.call to it, and it's
in the
> middle of waiting for the bat file to finish (via SWFStudio's Shell
API).
>
> --JesterXL
>
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